I'm thinking about adding CHD support, with the possibility of direct PBP to CHD conversion, but it may take a while to port CHDMAN to C#, or maybe I can just call chdman.exe with uncompressed bins. It can also take multi-track CUE sheets in the M3U. It was with no doubts a wonderful console, with a very variegated titles list and full of absolute masterpieces in fact how not to quote the several Super Metroid, Zelda: A Link to the. M3U file containing the file names of the images, and use that as an input file to the converter. 16-bit Console and Handheld Super Nintendo The Super Nintendo was the dominant of the 16-bit console scene, clashing with the erstwhile rival, the SEGA Genesis renamed by us with the more trivial Megadrive. If it can find an img, iso, bin, or cue in the archive, it will unpack it and convert the files to a PBP. It will merge the BINs in a temp folder and generate a PBP together with (uncompressed) audio tracks. I got tired of having to load up CDMage, PSX2PSP, especially when converting a bunch of files, so I wrote my own converter based off popstation. I've built a tool to convert BIN+CUE, IMG, ISO, 7z to PBP and PBP to BIN+CUE.
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